File Size: 272.9 MB

Explore your most complex 3D production scenes ray traced in real-time. With Chaos Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There's also a direct live link available from 3ds Max, so you can use it just like a viewport. 
Chaos Vantage requires an NVIDIA RTX series GPU.


Zero setup
Drag and drop your V-Ray scene into Chaos Vantage and start exploring. Unlike other real-time solutions, there's no geometry to optimize, UVs to unwrap, or lighting to bake.

Go big!
Chaos Vantage is built to handle huge scenes and billions of polygons. It's the fastest way for you to see your most detailed V-Ray scenes in real-time.

Easy to navigate
Navigating your scene is easy. Use controls similar to your 3D app, or move around just like playing a game. Walk up stairs and avoid walking through walls with automatic collision detection.

100% ray-traced quality
With fully raytraced and real-time rendering, Chaos Vantage uses physically based cameras, lights, materials, and global illumination for the most realistic results.

Simple and fast animation
Perfect for previsualization, you can create, edit, and render animation right from Chaos Vantage. Easily animate between cameras, apply transitions, arrange your sequence in the Animation Editor.

Live link
Get a live raytraced view of your scene with a live link from 3ds Max. Changes you make in your 3ds Max scene will instantly appear in Chaos Vantage.

What's New:
- Added support for Cosmos materials, including Triplanar mapping
- Added experimental support for importing additional file formats:
(using Open Asset Import library)
- Added batch rendering UI
The Snapshot and Sequence dialogs are now united in a single Render dialog.
Render jobs can be started as before, but they can also be added to a queue.
- Added animation frame range setting to the render dialog
- Added remaining render time estimation
- Added non-zero default values for transform snapping
- Added new "Import" item to the menu - similar to what we do with drag-and-drop
- Optimized GPU memory usage: Light Cache is now several times smaller
- Optimized GPU memory usage: unused textures are unloaded from the GPU
- Fixed: light source textures now update in Live Link
- Fixed TexMulti not working with scenes from V-Ray 5 update 2
- Fixed crash when loading a new scene after a failed memory allocation
- Fixed renderer getting paused after loading a scene that imports additional assets
- Fixed "select all" behavior for hidden items in the object list